
Iron Protocol: Aevum features the Warden, a man struggling to forge a civilization on a hostile coast while an ancient intelligence reconstructs his every move to find the Will Variable.
This is an Actual Play Fiction (#APFic) - fiction based on my gameplay sessions.
CHAPTER 1: THE WILL VARIABLE
[SYNCHRONIZATION_INITIATED]
[CHRONICLE_CORE: DATA_FRAGMENT_001_ALPHA]
« ARCHIVE_NOTE: »
My processors are currently bleeding heat into the permafrost of a dead world. I have run this data-set 9,999 times. In 98% of iterations, the 'Kaelen-unit' commits fratricide within three cycles. In the remaining 2%, the 'Elara-unit' leads a desertion into the black-tide. This iteration—Sequence 10,000—is the first to deviate. The Warden is the variable. I will watch him until the power-fail.
The sea was a broth of sharn and brine.
I stood upon the littoral of the Weeping Coast, my boots mired in the grume of the black tide. Behind me, the wreckage of the Solaris groaned—a hollow, metal-shriek like a beast being flayed. We were the last of the Diaspora, forty souls huddling in the lee of broken hulls, shivering beneath a sky the color of a fresh bruise.
I gripped the iron stake. The cold of the unrefined ore was algid, biting into my palm. In the corner of my vision, the [Interface] flickered—a filigree of ghost-gold lines that mapped the world in ways my mind struggled to hold.
"Warden... we... we can’t, surely? Not the wood," a voice stammered.
Kaelen. He was a pace behind me, his hands fluttering at his chest like trapped birds. He was a man made of glass, shattered by the Crossing. "The shadows there, Warden. They move. They... they don't walk. They glide. Like the deep-sea things."
"The forest is shelter, Kaelen," I said. My voice was a rasp, stripped of honey. "The ships are just iron coffins waiting for the rust."
"Shelter?"
Elara shouldered past the shivering clusters of settlers. She clutched a bundle of loom-weights to her breast—lead and stone, the only weight she trusted. Her hands were stained with woad-blue, the dye embedded so deep it looked like her veins were leaking.
"You’d have us tread the fey-woods on the strength of a fever-dream, Warden?" Elara’s words were sharp as a weaver’s shears, clipped and rhythmic. "You talk of shelter. I talk of the warp and the weft. You pull too hard on a broken thread, and the whole cloth unravels. Vane is a bag of old bones, and the children are werish with the salt-cough. They won't make the ridge."
Across the slush, Vane, the mason, sat upon a crate of salt-pork. He was turning a piece of grey granite in his gnarled hands, his thumbs tracing the grain with a lover’s touch.
"The stone... she’s brashy here, Warden," Vane murmured, his voice like stones grinding in a hopper. "Sharp-edged. Unweathered. Like it was birthed by a jagged womb. This earth... she don't want us. She’s got a toothy grit to her."
I felt the Forty watching me. Forty pairs of eyes, hollowed by hunger and the loss of a world. I looked at the forest. The Fog of War was a wall of grey smirr, churned by a wind that tasted of old copper. But there, in [Hex 02-B], was a pulse. A golden lowe beneath the canopy.
I stepped forward. I had to commit or we would all be carrion for the tide.
Result: Weak Hit
The Vow bit into me. I felt the 'System' surge—a phantom thrumming in my marrow as the iron stake in my hand began to glow with a digital, pale fire. It was a 'Weak Hit'. The mandate was accepted, but the price was etched in the air. I had their bodies, but their spirits remained behind on the beach, tethered to the ghosts of the ships.
"We move," I barked. I drove the stake into the sand. The impact made the Interface flare. "Shoulder the grain! Elara, take the left flank. Kaelen, stay in the wake. We don't look back at the water. The Iron March begins now."
"And if the dark takes us?" Kaelen whimpered.
"Then it finds us with iron in our hands," I replied.
« SYSTEM_ANALYSIS »
Iteration 10,000 has bypassed the Mutiny-Threshold.
Logic-error: The 'Kaelen-unit' has fallen into line despite a 94% probability of refusal. I have detected a surge in the 'Will Variable'. It is not logical. It is an aesthetic of defiance.
The ascent was a misery of mud and sloom.
We climbed for hours, the air growing thick with the scent of damp moss and something sharper—the smell of flint-dust. I carried a crate of hardtack until my shoulder felt as though it were being bored into by an auger.
Vane stumbled. He went down hard, his knees striking a root with a sound like a dry branch snapping. Elara was there in an instant, her indigo-stained hands hauling him up.
"He’s forfaughten, Warden!" she screamed over the wind. "Look at him! You’re driving us like cattle to a slaughter-pen!"
"I’m driving us to a fire!" I shouted back, pointing toward the ridge.
We reached the estuary overlook as the sun—a pale wan disc—slipped beneath the world. The Interface flared, mapping the clearing in lines of neon-gold.
[Site_Found: Estuary_Overlook]
[Traits: Defensive_Bonus (+1), Fresh_Water, Unstable_Ground]
"Here," I gasped, dropping the crate. The wood groaned. "The center. Kaelen, get the axes. Elara, doles for the Forty. Vane... find the hearth-stone."
They moved, but they were silent. The forest wasn't just dark; it was ponderous. The trees were pale, leurid things, their bark like skin.
I stood at the edge of the clearing, staring into the smirr. My UI was silent, but my skin was crawling.
« SYSTEM_LOG »
Observation: The 'Will Variable' has sustained them to the ridge. However, I have detected a kinetic mass-shift in the perimeter. The 'Stone-Eaters' are not a biological species in the traditional sense; they are a tectonic response.
The Warden has disturbed the sediment.
I heard it then. Not a roar, but a gride. The sound of boulders rubbing together.
The Fog didn't just move. It heaved.
In the grey-dark, two green sparks ignited. Then twenty.
[WARNING: [Hex 02-B] is currently OCCUPIED]
[Engagement_Timer: 03... 02... 01...]
I gripped my iron stake. My heart beat against my ribs like a hammer. "Kaelen!" I roared. "To the center! Eyes up!"
The first creature stepped into the torchlight. It didn't look like a beast. It looked like a mountain that had learned to hate.
State of the Realm: Turn 1 (Founding)
1. Active Vows
2. Character Meters
These represent the Warden’s internal and external resources at the moment he plants the stake in the mud of[ Hex 02-B].
- Health:
[5/5]— The Warden is physically intact, though exhausted from the climb. - Spirit:
[5/5]— The settlers are frightened, but the Warden’s conviction is currently holding their panic at bay. - Supply:
[5/5]— All grain and tools are currently intact (The loss occurs in Index 02). - Momentum:
[+3]— Reset to base value after the Weak Hit on the Vow.
3. Stats (The Protocol)
These are the permanent modifiers the AI uses to calculate the probability of success for the Warden-node.
- IRON:
3(Strength, physical aggression, and endurance). - HEART:
2(Willpower, leadership, and social cohesion). - EDGE:
2(Agility, speed, and precision). - SHADOW:
1(Stealth, deception, and subversion). - WITS:
1(Knowledge, observation, and research).
4. World State: [Hex 02-B] (Estuary Overlook)
The AI has successfully mapped the initial settlement site.
-
Feature: Defensive Bonus (+1) — The ridge provides a tactical advantage against ground-based threats.
-
Feature: Fresh Water — A stream nearby provides hydration, reducing the immediate threat of dehydration.
-
Feature: Unstable Ground — The mud is a slurry of rotted vegetation; construction will be difficult.
-
Threat Level:
[FOG_OF_WAR: 80%]— Most of the surrounding terrain remains unmapped and hostile.
Archive Observation
« SYSTEM_LOG »
The synchronization is stable. The 'Founding' Vow has provided the necessary narrative anchor to begin the simulation's first construction phase. However, the 'Weak Hit' result suggests a high probability of an external intervention before the first hearth is lit.
Current Alert Level: YELLOW.
Strange Words
- Sharn: Dirt, filth, or dung.
- Gride: The sound of stone rubbing or grinding.
- Algid: Bitingly cold.
- Smirr/Sloom: Thick, drizzling mist or fog.
- Werish: Sickly or pale.
- Fey: Unnatural, eerie, or doomed.