Session 001: Rendezvous at Valkyrie

Kaelen arrives at Valkyrie). His contact at the station is (npc::Valera Thorne. I am assuming that he has already formed a connection with Valera:

Make A Connection

Make a Connection

When you search out a new relationship or give focus to an existing relationship (not an ally or companion), roll +heart.

On a strong hit, you create a connection. Give them a role and rank. Whenever your connection aids you on a move closely associated with their role, add +1 and take +1 momentum on a hit.

On a weak hit, as above, but this connection comes with a complication or cost. Envision what they reveal or demand.

On a miss, you don't make a connection and the situation worsens. Pay the Price.

Since we are just starting our game, I can assume an automatic strong hit for the move.

Usually a Starforged session starts with a Begin a Session move.

Begin a Session

Begin a Session

When you begin a significant session or chapter of play, do all of the following.

  • Identify or adjust flagged content and Set a Flag.
  • Review or recap what happened last session.
  • Set the scene by envisioning your character’s current situation and intent.

In addition, you may spotlight a new danger, opportunity, or insight. This can include a scene hidden from your character’s perspective. If you do, envision a brief vignette (you may roll or choose on the table below for inspiration). Then, all players take +1 momentum as you return to play from the viewpoint of your characters.

Roll Result
1-10 Flashback reveals an aspect of your background or nature
11-20 Flashback reveals an aspect of another character, place, or faction
21-30 Influential character or faction is introduced or given new detail
31-40 Seemingly unrelated situations are shown to be connected
41-50 External factors create new danger, urgency, or importance for a quest
51-60 Important character is put in danger or suffers a misadventure
61-70 Key location is made unsafe or becomes mired in conflict
71-80 Unexpected return of an enemy or threat
81-90 Peril lies ahead or lurks just out of view
91-100 Unforeseen aid is on the way or within reach
Rolling on Begin A Session

🎲 53 /D100 - Important character is put in danger or suffers a misadventure

Kaelen heads to meet Valera in the marketplace. But she isn't there. (effect of BAS roll)

He gets a message from Valera saying that she had to go to Ember and she couldn't meet him.

Why is Valera on her way to Ember?

Result: She hear news about a clue.

Valera is looking for clues about forgotten sites and lost technologies. She has got some news about a possible precursor vault in Ember.

Kaelen wonders about this new development. He decides to check some info about Ember.

Kaelen decides to wait for Valera and decides to investigate if they can find a clue about the Crimson Reavers in Valkyrie Station.

Kaelen decides to find out if he can gather any clues about the Crimson Reavers at Valkyrie Station.

Gather Information

When you search for clues, conduct an investigation, analyze evidence, or do research, roll +wits.

On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum.

On a weak hit, the information provides new insight, but also complicates your quest. Envision what you discover. Then, take +1 momentum.

On a miss, your investigation unearths a dire threat or reveals an unwelcome truth that undermines your quest. Pay the Price.

Kaelen visits a bar and falls in with a group of merchants sharing stories over synthetic whiskey. One of them recognizes the Crimson Reavers' insignia that Kaelan describes. The merchant reveals that the raiders have established a hidden resupply point near Ember. They're planning a major raid on a mining operation there within the next few cycles.

Now Kaelen is worried because Ember is where Valera was headed to.

He decides to swear an iron vow to ensure Valera is safe.

Swear an Iron Vow

When you swear upon iron to complete a quest, write your vow and give it a rank. Then, roll +heart. If you swear this vow to a connection, add +1; if you share a bond, add +2.

On a strong hit, you are emboldened and it is clear what you must do next. Take +2 momentum.

On a weak hit, you are determined but begin your quest with more questions than answers. Take +1 momentum, and envision what you do to find a path forward.

On a miss, you must overcome a significant obstacle before you begin your quest. Envision what stands in your way.

Kaelen swears an iron vow to TSO-Vow-Save Valera. Due to the weak hit, he decides to gather more information about Ember before heading out.

Kaelen meets a nervous mechanic who serviced Valera's ship tells you they were asking questions about Ember's defense systems. The mechanic noticed unusual modifications to Valera's ship - additional armor, masked energy signatures. But sharing this information has drawn attention. Two figures at the bar have taken an unusual interest in your conversation.

Kaelen decides to press the mechanic for more information.

The mechanic demands a bribe to reveal the info - 200 credits.

Kaelen Vashti's Supply set to 4 out of 5.

He provides information about modifications to Valera's ship, some information about Ember, and rumours he heard about Reaver activity.

Armed with this information, Kaelen sets off to Ember.


Gameplay Findings