Session 001: Rendezvous at Valkyrie
Kaelen arrives at Valkyrie). His contact at the station is (npc::Valera Thorne. I am assuming that he has already formed a connection with Valera:
Since we are just starting our game, I can assume an automatic strong hit for the move.
Usually a Starforged session starts with a Begin a Session move.
Rolling on Begin A Session🎲 53 /D100 - Important character is put in danger or suffers a misadventure
Kaelen heads to meet Valera in the marketplace. But she isn't there. (effect of BAS roll)
He gets a message from Valera saying that she had to go to Ember and she couldn't meet him.
- [?] Why is Valera on her way to Ember? Let's roll for that:
Result: She hear news about a clue.
Valera is looking for clues about forgotten sites and lost technologies. She has got some news about a possible precursor vault in Ember.
Kaelen wonders about this new development. He decides to check some info about Ember.
Result: Ember is an old mining colony in a planet called Ember.
Kaelen decides to wait for Valera and decides to investigate if they can find a clue about the Crimson Reavers in Valkyrie Station.
Kaelen decides to find out if he can gather any clues about the Crimson Reavers at Valkyrie Station.
- On a strong hit, gain detailed and actionable information
- On a weak hit, obtain partial or unclear information
- On a miss, investigation attracts unwanted attention
Result: Strong Hit
Kaelen visits a bar and falls in with a group of merchants sharing stories over synthetic whiskey. One of them recognizes the Crimson Reavers' insignia that Kaelan describes. The merchant reveals that the raiders have established a hidden resupply point near Ember. They're planning a major raid on a mining operation there within the next few cycles.
Now Kaelen is worried because Ember is where Valera was headed to.
He decides to swear an iron vow to ensure Valera is safe.
- On a strong hit, Kaelen decides to head to Ember right away.
- On a weak hit, Kaelen decides to gather more intelligence before heading to Ember.
- On a miss, Kaelen is unable to follow Valera.
Result: Weak Hit
Total: 0
Name: Travel to Ember to save Valera
Difficulty: Formidable
Kaelen swears an iron vow to TSO-Vow-Save Valera. Due to the weak hit, he decides to gather more information about Ember before heading out.
- On a strong hit, Kaelen gets very valuable information.
- On a weak hit, the information is incomplete or comes with a cost.
- On a miss, the investigation reveals troubling information
Result: Weak Hit
Kaelen meets a nervous mechanic who serviced Valera's ship tells you they were asking questions about Ember's defense systems. The mechanic noticed unusual modifications to Valera's ship - additional armor, masked energy signatures. But sharing this information has drawn attention. Two figures at the bar have taken an unusual interest in your conversation.
Kaelen decides to press the mechanic for more information.
- On a strong hit, the mechanic is very helpful.
- On a weak hit, he agrees to provide the info but needs something in return.
- On a miss, the mechanic refuses to provide information.
Result: Weak Hit
The mechanic demands a bribe to reveal the info - 200 credits.
He provides information about modifications to Valera's ship, some information about Ember, and rumours he heard about Reaver activity.
Armed with this information, Kaelen sets off to Ember.
Gameplay Findings
- Locations: Ember
- Vows: TSO-Vow-Save Valera